VoidSakura Relay
A bidirectional bridge between game servers, Discord and webhooks, with per-channel filtering, rate control and an auditable delivery log.
- Current version
- 1.4.28 Jul 2026
One-time purchase. Updates included.
Documentation- Signed, expiring downloads
- Every future update included
- Support from the people who built it
Relay moves messages and events between game servers, Discord and arbitrary webhook endpoints without becoming a spam machine.
Every route is explicit: a source, a filter, a transform and a destination. Rate limits are applied per route and per destination, and messages that cannot be delivered are queued with exponential backoff rather than dropped silently.
Delivery is auditable — every message carries an identifier that can be traced from origin to acknowledgement, which is what makes it usable for moderation and incident records rather than just chat mirroring.
What it does
Explicit routing
Source, filter, transform and destination declared per route. No implicit global mirroring.
Backpressure aware
Per-route and per-destination rate limits with a durable queue and exponential backoff on failure.
Traceable delivery
Every message carries an identifier traceable from origin to acknowledgement.
Content filtering
Pattern and classifier-based filters run before delivery, with the rejection reason recorded.
Webhook destinations
Any HTTPS endpoint can be a destination, with signed payloads and configurable retry policy.
