Hardened Server Baseline
An audited configuration set for Paper and Velocity covering JVM flags, network limits, world settings and the operational scripts around them.
- Current version
- 2026.0720 Jul 2026
One-time purchase. Updates included.
Documentation- Signed, expiring downloads
- Every future update included
- Support from the people who built it
Most performance problems on a game server are configuration problems. This baseline is the configuration set VoidSakura deploys on its own infrastructure, documented line by line with the reasoning behind every value.
It covers JVM flags matched to heap size, Paper and server settings tuned for player density rather than benchmark numbers, Velocity proxy limits, and the systemd units, backup scripts and log rotation that a production server needs but that no plugin provides.
Every setting is annotated with what it does, when to change it and what breaks if you get it wrong. Nothing is copied from a forum thread without justification.
What it does
Annotated line by line
Every value carries its reasoning, its safe range and the symptom of setting it wrong.
Heap-matched JVM flags
Flag sets for 4, 8, 16 and 32 gigabyte heaps rather than one universal recommendation.
Operational scripts
systemd units, backup rotation, log shipping and a restart script that drains players first.
Velocity proxy limits
Connection, compression and forwarding settings for a proxy in front of multiple backends.
